This was a little learning project for me while doing an Unreal Engine 4 C++ course featuring a tank game. During the course an anti-tank turret was implemented using a very basic asset, so I decided to give this a try to solidify my Blender modeling skills. On top of that I wanted to improve my Substance Painter 2 knowledge.
After a few weeks of modeling and texturing I ended up with this. I learned a lot in the process by making lots of mistakes. I tried to go back and fix them as good as I could, but at some point you got to move on and finish it. Overall I’m pretty satisfied with how it turned out.
Heavily inspired by this table top model.